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Old 01-23-14, 08:38 AM   #23
TheDarkWraith
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Join Date: Jun 2007
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Quote:
Originally Posted by gap View Post
It makes perfect sense, but why 3ds max exports of the same ballon model, whose vertices are also optimized, are imported correctly by GR2 Editor?

Please have a look to the obj files below (kindly provided by Targor Avelany) to know what I mean:

https://www.mediafire.com/?2l6uew8aqxebk2y
Look at the OBJ files produced by 3DS Max and compare them to the ones made by Wings 3D. It's really easy to spot why the 3DS Max ones work correctly. Here is an excerpt from the 3DS Max one:

g balloon_Balloon
usemtl _balloon_MkVII_4Balloon
s 1
f 1/1/1 2/2/2 3/3/3
f 1/1/1 4/4/4 5/5/5
f 3/3/3 6/6/6 7/7/7
f 3/3/3 4/4/4 1/1/1
f 3/3/3 8/8/8 4/4/4
f 3/3/3 9/9/9 8/8/8
f 7/7/7 6/6/6 10/10/10
f 7/7/7 9/9/9 3/3/3
f 10/10/10 9/9/9 7/7/7
f 10/10/10 11/11/11 9/9/9
f 5/5/5 2/2/2 1/1/1
f 5/5/5 12/12/12 2/2/2

Look how everything is a 1:1 ratio (vertices are not optimized). This one is ready for import into a GR2 file. Check the Wings3D one and you'll see that there is no 1:1 ratio (it's very evident). It's not Granny friendly. Do you see what I'm talking about?

Last edited by TheDarkWraith; 01-23-14 at 09:03 AM.
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