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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
Posts: 676
Downloads: 17
Uploads: 0
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![]() It would have been nice with a mod that restricts the use of "full engine power" relative to time. Either by a warning or the creation of a "technical problem". This "technical problem" should be possible to fix (by the engineers) given a little time. Repeats should result in a permanent technical problem, if possible in an erratic manner. Going full blast on all engines for hours is rather unrealistic.
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www.fredleander.com - look in to see my new book on Operation Sea Lion "Saving MacArthur" - a book series on how The Philippines were saved |
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