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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Ensign
![]() Join Date: Sep 2009
Location: Germany
Posts: 222
Downloads: 0
Uploads: 0
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Right, so maybe it's a good idea to tell you where we stand, what works and what not and what I'm currently doing.
First it might be good you know who we are?! We are a pretty small team, actually only two guys. There is sung aka Christoph who does all the artwork, meshes, in short - everything you can see! Then there is me, Xaron aka Martin who does all the boring programming stuff, in short - things you probably never see! HA, well maybe in case of bugs. We started this quite a while ago but doing more focussed working since August this year. For that short time I guess we had quite some progress. ![]() Currently working: The water (sounds easy, can become a pain!). You can drive, dive your sub. Well doesn't sound like a biggy but can be tricky sometimes! Collisions are working. Diesel oil/battery/air consumption stuff, torpedos (including there run into targets) are working, too. We have realistic day/night cycles. There is an 3rd person view (well better to name it 3rd submarine, eh?), a bridge view, the TBT view and the periscope view (including moving periscope of course) do their job! There is a map, and it's pretty huge: ![]() Midway is your start base and you can see you can cover quite an area. As we use a realistic environment, time compression is a must have of course. We do this automatically in map mode. So you select a sector there you want to go and your sub moves with time compression to the target sector. Ariving there you will forwarded to a more detailed sector map for fine planning. Of course you will be kicked out of map mode if something happens in between! Still missing: The missions itself are missing and some clever AI. The menu is missing (not a biggie but quite boring) and that submarine Midway base shipyard where you equip and repair your sub. Still plenty of work to do but this will become great! ![]() Currently working on: I still work on some map details. This a pretty important part of the game and needs more time than one might think. ![]() Last edited by Xaron; 11-24-13 at 02:07 PM. |
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