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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 |
Eternal Patrol
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I played the original - once. As I recall we had a player for each participating nation. The main hurdle for the Axis side is to keep the US out of the war for as long as possible. Each action has the potential of influencing US entry, so everything must be considered carefully.
At the time WIF made Axis and Allies look like a kiddie game. I don't know how much A&A has evolved over the years, but WIF is still the biggest, most elaborate board war game I've ever seen.
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