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Old 10-23-13, 11:04 AM   #34
polyfiller
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Join Date: Sep 2005
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jhapprich - interesting .... I'll need to start playing around with my setting again - it's 2 years since I did this stuff and my memory isn't great. In terms of barrel angles, have you tired rotating the launching barrel through 90 degrees on the model ... so that when the barrel gets raised, it is actually turning horizontally ? I tried it but my range / shell speed config caused issues, IIRC.

My goal was to have the launchers lead the targets with realistic torpedo speeds ... and what I mean by lead ... is to aim in front of the target adequately so that the torps had a chance of hitting a target travelling at a consistent speed.... sort of having the AI fire as if it had a proper torpedo solution to the target.

As for range ... not convinced yours applies a range - I tested the mission and measured a launch from 1600M - well beyond your confirued 1000m limit - so I reckon it's a factor of your shell speed or just a relatively blind AIvisual sensor setting. BTW, for reference, I applied you files on top of Ops Monsoon (by base install for the TSWSM).

If we keep at this, am sure we'll make it better. I'll take a look at the accuracry factors over the coming weekend ... right now I'm fiaghting with a conversion of HMAS Sydney to be a playable unit ... and the little bugger is giving me all sorts of issues .... it's been 3 years since I converted a playable ship and I'm having to re-learn some stuff :-(
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