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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Yes, that's true: the navigator becomes sort of useless after enabling real navigation. Would be cool if we could simply mark a point on map, letting the nav officer to do the rest (with the due approximation indeed).
I think that the main factor preventing it, is the need to avoid land masses. Real navigation could take advantage of the campaign nodes (the ones followed by AI shipping), but if it was that easy I believe that TDW would have done it already. ![]() |
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