SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-06-13, 08:02 AM   #3
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by makiferol View Post
Well, most of the time, i hit a tanker with two torpedoes and she is still somewhat able to stay afloat. I have to use my deck gun to finish her. I guess i am making bad shots.

My questions are :
+ Where is the best place of ship to hit ?

Best to hit with 2

Engine room hits (directly below the stack) can blow up the ship or cause it to stop
Bow hit can cause massive flooding and sink it if the ship is going fast.
Stern hit can damage props and stop the ship.
Keel shots (centre) can break the ship in half

If you use TDW FX mod - fire can kill the ship

+ What is the optimum depth for torpedoes ?

Keel shots = 1-3m below the keel (use magnetic and TDWs fix)
Engine shots = mid way down the ship side
Top heavy capital ships can turn over with high side shots causing flooding.
DDs are not to deep in the water - so near the surface for them

+ Does torpedo speed affect the damage it inflicts ?

No - only range

+ Does range affect damage ?

No - only speed
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:14 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.