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#3 | |
Navy Seal
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Best to hit with 2 ![]() Engine room hits (directly below the stack) can blow up the ship or cause it to stop Bow hit can cause massive flooding and sink it if the ship is going fast. Stern hit can damage props and stop the ship. Keel shots (centre) can break the ship in half If you use TDW FX mod - fire can kill the ship + What is the optimum depth for torpedoes ? Keel shots = 1-3m below the keel (use magnetic and TDWs fix) Engine shots = mid way down the ship side Top heavy capital ships can turn over with high side shots causing flooding. DDs are not to deep in the water - so near the surface for them + Does torpedo speed affect the damage it inflicts ? No - only range + Does range affect damage ? No - only speed ![]() |
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