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#12 |
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![]() Join Date: Nov 2003
Posts: 81
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Hm... not exactly...
![]() We can easily lift the practical firing range limitations and let the AI shoot at any target within kinematic range. In fact that's how it the sim handled it for a while. So the functionality is already there - we also do on-the-fly DLZ calcs for SAM/AAMs to allow weapons to be fired 'early' to hit a fast closing target like an ASBM. But for relatively slow tops and fast ships this leads to a lot of stupid shots as the weapons are usually detected early and the defender has lots of time to move out of the way. You can BOL-fire torps at any time, and guide them to any target. As for fighting other submarines, sub-vs-sub is like a knife fight in a phone booth. If you get a good firing resolution on a sub beyond 6-ish nautical miles it suggests there might be something seriously wrong with the sensor model. So the firing range limit is pretty much a non-issue there, at least as far as I know.
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