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Old 08-29-13, 10:40 AM   #13
Armistead
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Join Date: Dec 2008
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Interesting, although I somewhat disagree. RSRD doesn't greatly impact TMO's sensors and what sensors are impacted are easily corrected if you desire to do so. Certainly RSRD uses overall easier crew ratings until about 43, but that's easily adjusted as well.

I do agree once you learn RSRD, they're no surprises finding ships. Guess that's the downside of history. Duci uses more generics and percentages in his traffic layers, so groups do look different, but they still travel the same paths...if they spawn.

RSRD can be made much better. The problem is you need to rework much of his work and files, by the time you get done, you've touched all his work, so his mod becomes nil so to speak. Simply no need to install it, since 90% of it would be included in your patch. I edited all the crew ratings, by that alone you've touched every file. The problem is obvious, his mod and he's not around anymore. The other issue, several of his special missions are broke, so you'll seldom see one.

I've added numerous ships and generic traffic, so with that you don't know what you'll get or if it will show up, least it adds flavor. I replaced his subhunter groups with those of TMO, which includes many more.

Groups in any mod, including TMO can act stupid and unrealistic. I hate when they sense you they go into that slower helming, when realistically the behavior would be different. Strange, some groups, although rare, do break up, take off at different speeds, different directions and later regroup. I've long tried to figure what makes groups react differently, but can't figure it, although I may have stumbled upon something last night. Still, most of them do that dumb helming and slow down, which makes easy target practice.

Trav did a hell of a job with his mod, but I think he got a lil carried away with his last version. I prefer version 2.2, more realistic and stable.

People have to decide what game they want. I use TMO/RSRD/Trav/several others, but tweaked to no end and my own envs.. I think the biggest issue or problem many have is stacking mods not knowing exactly what is being overwritten. Course many don't understand changing one value could effect another untouched value.

Sure, if you're intent is for TMO to act just like TMO, then don't add to it, bout any mod makes mass changes, but as far as difficulty, you can make RSRD as difficult or easy as you want.
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