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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Navy Seal
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Has anybody noticed that in TMO 2.5, where it was formerly safe to operate on the surface within 3000 yards of warships at night, now you can approach them flooded down to 30' at six knots and they open fire at further than 6000 yards? That is just impossible on a moonless night where I'm not making any wake at all. It's November 1942, so radar on capital ships (can't identify them) isn't present. This change makes engaging warships impossible, as they are already fast moving. If I can't approach within 6000 yards without being submerged I might as well not be here. It means that when you see warships on radar you just submerge and let 'em go by.
You know, this is no fun at all. I just got hit by the first shots from 8,000 yards on a subsequent test..... Decks awash, ahead 2/3, radar report of something at 9,000 yards. It heads directly to me, opens fire at 8000, "we have flooding sir!" with the first salvo. Not realistic. Not fun.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 08-27-13 at 09:47 AM. |
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