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Old 08-13-13, 06:51 AM   #1
Telemon
Helmsman
 
Join Date: Nov 2008
Posts: 103
Downloads: 288
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Default NYGM Mod Advice please.

Greetings,
I decided to try the NYGM Mod but am having some difficulties and need some expert advice.

I started as required with a clean install of SH3 patched 1.4. Installed JSGME and downloaded the NYGM Mod; all 9 files. I installed the first three, essential, mods; NYGM Tonnage War v2.5, NYGM3 New, NYGM 6c in that order and added IABL Ships for NYGM.

The game started OK so I then added the remaining mods NYGM Hres Subs, MFM Interim and Steiber 4B_V1681 Revised.

Again the game started OK. but two things I've noticed that give me pause. I am the only boat/ship in the game. From my start in the harbour there is nothing but me. I sailed out into the bay and still no other ships.I am sure there is something missing. Second when I tried the first exercise in the Academy. Navigation, no matter how often I tried it I never got the first part, steering SSE through the channel as 'completed'. All other aspects of the test were fine.

I've read through many of the Mod topics in the forum and I am not entirely sure about the proper installation procedure. Should I have installed an earlier version first and updated it, if so where do I find it, is there another file to add the ships? I have gone wrong some where but don't know where.

Incidently the opening shots as the game is loading are those that come with the basic SH3 game. I rather expected them to be different, more in line with Steiber's topic announcing version 3. [SH3 Mods Workshop NYGM 3 Super-mod (Current: 3.6 B, July 23rd)]

Any and all advice will be most welcome.

On a more light hearted note, realism, I'm horrified at the Sub I've been given command of. It's a tatty old rustbucket MkI prototype dating from the Crimean war I think. They don't really think I can go to war in this do they?

Last edited by Telemon; 08-13-13 at 07:21 AM.
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