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Old 07-27-13, 09:14 AM   #15
TheDarkWraith
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Join Date: Jun 2007
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Quote:
Originally Posted by Fifi View Post
Just for personal knowledge what is this matflags stuff?
It's present in all the page ini sections.
MatFlags: 1 for transparency and 8 for bilinear filtering
MatFlags=0x29 is 0x20 + 0x08 + 0x01. I don't know by heart what 0x20 means, i'll have to look into the DirectX headers. But it's not a value you normally encounter.

The reason I say to set everything to 0x9 is because you are changing state in the DirectX pipeline everytime you switch from 1 to 9. Every time you change state it costs CPU cycles. Changing DirectX render states is the slowest thing to do and really can dampen frame rates.
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