SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > Sub Command, Fleet Command, & Jane's 688(I)
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-22-06, 04:53 PM   #1
stevemercer
Swabbie
 
Join Date: Jan 2006
Posts: 8
Downloads: 0
Uploads: 0
Default TLAM fire issue after I add mobile skuds.

I cannot get my TLAMs to fire after I edit in a mobile skud. The skuds travel about 8 knots at the specified headings and seem to work well with any goal I use but my TLAMs will fire and immediately travel at a snail rate as though the fire failed but they do not completely fail, just crawl along at half the speed of a torpedo. If I delete the mobile shuds and retry , TLAMs still refuse to fly at 540 knots. Seems there is some kind of issue with the mobile launchers that are creating a damaged TLAM launch on my Dell 4600, 2.8 with 1.3 gig ram and ATI 128 graphics all in wonder and Sound Blaster Alive! sound card. Any help greatly needed and appreciated for this bilge rat. thanks.
stevemercer is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:00 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.