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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jun 2006
Posts: 53
Downloads: 3
Uploads: 0
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I'm attempting to recreate a mission from the old game 688 Attack Sub where you have to ping another submarine to make it leave the area.
At the moment I have: If Sub a detect sub b with active sonar And Range less than 1nm Then Run script Move And script move is for sub b to set course 270 and increase speed to 15 knots for 240 seconds. I've set trigger to display the word 'ping' when I've met the conditions. The word displays but the sub will not set course to 270 or speed up... Any ideas what I may be doing wrong, or any suggestions as to a better way to achieve my goal? |
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