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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Apr 2013
Posts: 209
Downloads: 155
Uploads: 0
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Hey Guys
![]() So i have changed around my mod list again and updated and added a few mods, i updated TDW's Generic Patcher and enabled the Torpedo Patches. After testing a few times on the TDW's Torpedo Tutorial on the Historical mission screen i would say that most of my Torpedos did not work. I tried using Magnetic Torpedoes sending them about 1/2-meter under the targets keel AOB was from 90 to 136 Degrees. Impact Torpedoes around 2-3 meters deep and AOB of 90-136 degrees. For the total of 15 Torpedoes fired only 4 worked, the rest bounced or went under the keel ![]() I have read up that impact should be used for a AOB of 90 degrees and i understand that. I just want to check if this is right, im sure im doing something wrong? Here is my patcher.... ![]() And my mods.... Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] TDW_GenericPatcher_v_1_0_112_0 German U-Boat Crew Language Pack Wordeees' Actual Footage Menu Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fix SteelViking-HotSoup-WaterDrips Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA silentmichals interior mod 1.2.1 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - 8.a Wave Mechanics - Breeze DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 12. Sounds sobers smoke screen V1 SH5 (DynEnv compatible) sobers best ever fog V22 SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_21_ByTheDarkWraith FX Update torpedoes (modified for torpedoes failure patches) New Torpedoes Explosion - FX Update add-on MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys_DBSM_additional_creaks_and_noises_1.0 NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_New_radio_messages_German NewUIs_TDC_7_5_0_jimimadrids_map_tools NewUIs_TDC_7_5_0_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_7_5_0_WWIIInterface_by_naights Church's Compass Dials Mod v2.2 - Option Two Sjizzle's - Charts for NewUIs part1_27.05.2013 Manos Scopes-patch for 16x9 gap - HD 1 deg Scope Bearing v 1.0 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M. - hydrophone mute for player fix (TDW compatible) SubFlags_0_0_8_byTheDarkWraith DBSM_Music_1_0_4 OPEN HORIZONS II_full v2.2 Reworked Morale and Abilities v.1.1 Sub_Exhaust_1_0_5_byTheDarkWraith Shadow Improvement Mod TDW Round Fire Button v11 by Torpedo AST_SH5_v2 Alternate Sinking Mechanism (AST) (edited + modified for AI Damage Control Patch) SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 SH5Lifeboat_Wooden ver. 0.2 EQuaTool 01.01 by AvM - Kriegsmarine Regular Style stoianm pitch&roll for SH5 V1 (low) Grossdeutscher Rundfunk RPM Hydrophone merchants 2.1 -for OHII full v2.2- Change days in bunker MyKey Thanks guys as i said i just want to check i have enabled all the patches right? or if this is some sort of user error ![]() Edit or perhaps it's working as intended ![]() |
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