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Old 05-20-13, 04:49 PM   #11
volodya61
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Quote:
Originally Posted by gap View Post
Afer a second thought, I am going to suggest you the followin test:

keep both my Pierre_E and Pierre_E2 textures in TDW's material.dat, and embed Rosomaha's smoke_dirt_splash as a new material (but you should resize it to 128 x 128 first, or it will eat too much memory) . Then set the four objectparticles found in the same file to use the following materials:

particula01: Pierre_E2
particula02: Pierre_E
particula03 and particula04: Pierre_E3 (smoke_dirt_splash)
If you think I become very familiar with Hex-editor then I say you: I don't
It will take 40-50 minutes.. what for?
And I already have done the similar.. just replace your pierreE2 texture for particulas 01 and 03..

I didn't suggest to replace your texture to smoke_dirt_splash.. I suggested to make your textures (pierreE and pierreE2) slightly dirtier..

Quote:
Originally Posted by gap View Post
out of curiosity was sober smoke screen disabled during yout last tests?
No..
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