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Old 05-09-13, 07:01 PM   #22
gap
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Join Date: Jan 2011
Location: CJ8937
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Let's see if I can throw some light on the whole matter, as I see that there is a bit of confusion:

- Wth Fx update, TDW has defined new torpedo splash particles and materials, and has assigned them new effect to existing torpedoes through the splash property of their amun_torpedo controllers. Stock torpedo splash materials and particles, respectively located in materials.dat and particles.dat are unchanged by Fx Updates, but simply they are not used by the mod.

- Fifi has just switched back amun_torpedo to use the stock effect. His changes are compatible with Fx Updates exactly because TDW's mod don't remove the old settings: is simply "bypass" them.

- Dynamic Environment changes material.dat. Don't ask me what exactly . Anyway I am sure that torpedo splash materials used by the stock effect are not removed by DynEnv, so Fifi's tweaks are 100% compatible with both Fx Updates and DynEnv


@ Volodya

I have been looking into the results of all your tests. Thanks for going to all the trouble of doing them. Because we can draw a conclusion I need for some more information though:
  1. What is exactly the difference between the first, the second, and the third set of experiments? As I understand it, you have changed BitmapParticle's material. Is this correct? If so, can I assume that the following row means a blank material (a texture with a black alpha channel)?

    Quote:
    3. → BitmapParticles → Material → TDW_FXU_NONE
  2. How have you disabled the ObjectParticles? Have you set their opacity setting to 0, as I had suggested yesterday or what else?

  3. can you take a couple of screenshots with only the BitmapParticle active (all of the ObjectParticles disabled)?
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