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Old 05-08-13, 05:55 PM   #31
Macardigan
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Join Date: Mar 2012
Posts: 219
Downloads: 199
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Quote:
Originally Posted by Fifi View Post
That would be awesome if you could fix the "ship inertia" mod issue
(google translation, uff...)
In my mod, merchants hydrophone rpm 2.0, I modified the values ​​"eng_power" merchant of sound for RPM at low speeds. By default they did not have. Increasing the value.

The problem is that if you modify ship_inertia values​​, already is useless. So in order for what you install??? TDW lowered these values ​​to lower thrust force to ships, for a heavy ship not accelerate like a zodiac. for example.


greetings.
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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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