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Admiral
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Last week, a gamer asked in my Optical Targeting Correction thread:
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The targets actual speed compared to its maximum rated speed is what allows the target "hyd" sound file to be heard. Simply put, if the target's speed is less than half the rated maximum speed for the ship......you won't hear a thing through the passive hydrophone. Turning the sonar dial all you want, you'll not hear the target. Even though your Sonarman called out the detection and displayed the results on the message text board. Having the target traveling at least half the maximum speed (or greater) allows for the target to be heard through the passive hydrophone use. Unfortunately there isn't anything that can be done to change this within the parameters of the Sensors.sim file. ![]() Above is the RFB 2.0 Sensor.sim file found in the "Data/Library/USSubParts/" folders. There are 4 entries for the different hydrophones types RFB uses. The hydrophone that's highlighted is the "ball" type found on the S Class type boats. The others are similar, except for the MaxSensorHeight parameter and the MaxRange. The RPMDetLevel my cursur is pointing to, I thought, has something to do with detection. The short version.....this parameter doesn't change a blessed thing! I had it with negative numbers; positive numbers from fractions to 100.....and nothing changes. If a target ship is traveling below 50% of its maximum rated speed found in the target ships .sim file.....you'll not hear it through the hydrophones. ![]() Believe me, I tried several different things. Nothing changed the outcome. Except for raising the cruising speed of the target ship, or decreasing the specific ships max_speed parameter in the above file.....your hydrophone pickup of sounds will be nonexistent. Just thought you folks that write missions should know.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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