SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-12-06, 07:08 AM   #2
Einzelganger
Electrician's Mate
 
Join Date: Oct 2005
Location: The Netherlands
Posts: 135
Downloads: 38
Uploads: 0
Default

As to what U-Boats did in reality i'm no expert so i'm afraid i can't help you with your first question.

As for the thermal layer i've read a lot of post about it and it just isn't modelled in the game. I believe even a modder tried to look for it within the game files but didn't turn up anything.

I've played out one career until the end of the war and certainly from 1944 until the end it can be a real challenge to evade those DDs.

One way is to change course and increase speed directly after the first depthcharges have been dropped. As you are now behind the destroyer it has lost you for a while and in the noise of exploding depthcharges it gets more difficult for them to hear you. Once this is over return to silent running and hope for the best. Also, you have countermeasures available to you ( Bold ) which could fool them into thinking you are still in a previous position

During all this another point is to change depth every now and then. I've found that going deep and eventually coming up again can also loose them. But nearing the end of the war it can get a real challenge.
__________________
Den Tipperary song, wenn ich bitten darf !
Einzelganger is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.