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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Trying to find a better balance with my personal env. and crew sub visuals. I can adjust to where crew has basically to the horizon vision, but they still see too far at night. With all the subvisual nodes, is there one that determines night visuals only. I thought it would be the one with shorter ranges, but doesn't do much.. Basically playing with the sub visuals in library, USSupParts and minor tweaking to Cfg. Last adjustment, I see about 8nms during the day, OK, I can see the ship myself, but crew see 5nms at night when I can't see the ships at all. I could figure it with time, but hoping someone could spare all the testing.
Oh, one other issue, if you increase visuals to basically the horizon, you obviouly get a lock and can ID the ship with TMO's auto ID. I like the long visuals, but don't like being to ID ships I can't make out. How to I cut this feature back off and make it where you have to pick yourself like in stock.
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. Last edited by Armistead; 03-24-13 at 11:14 AM. |
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