SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-10-06, 08:00 AM   #1
WolfyBrandon
Frogman
 
Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
Default Sigh...

For the past 2 and a half hours, Ive been trying to figure out how to break a T2 Tanker in half. I managed to do it once by landing 2 impacts just to the sturn of the first small bridge near the middle of the ship. I tryed to do it again to make sure I could do it correctly and I probably played the game 15 times now sending 2 torps at the exact same spot on the ship and it will not break in half. I even tryed 2 magnetics and it still wouldnt break in half. I got so fustrated that it didnt sink that I orderd ahead flank and hit the ship with my boat and as I went under it i blew balast and orderd emergency back and kept hitting blow balast....

Well the end result was very disturbing to me, and leads me to this question...

If you can't sink a T2 Tanker with 2 magnetics and doing this to it, then how can you sink one?


oh and yes it didnt sink after i did that... ( I sware sometimes my game feels broke, sigh )


Wolfy
__________________

[Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759
WolfyBrandon is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:55 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.