03-20-13, 09:16 AM
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#10
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Ace of the Deep 
Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Quote:
Originally Posted by GoldenRivet
I downloaded a majority of the mods listed above, many of them are interface and graphic improvements and are wonderful mods. I have to give the modders credit, they are doing their best to turn a Ford Pinto into a world class super car - they have little to work with...
...the modders within the community have taken an atrocious horrible game and made it playable. my hat is off to them.
but i think they could have done more if the game was good to start with 
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I too, was horrified when I played the tutorial mission (no Mods). However, I must say that, compared to other simulations, this one is one of the best after mods. For one, it isn't a game, so the storyline is not really that much of a bother. It can be written out I suppose, but that leaves a lot of time to do nothing at all. I play the game very slowly, I use TC sparingly so immersion is important. This Simulation has a huge map, virtual freedom. No script; where you have to follow a certain path, do a certain thing to make the next act play out. It's not a game like that. Sure there are things missing, half the control room crew on fast dives are not even there (though the sounds are thanks to DBSM), however, show me a game that gives this much detail (getting better all the time) with virtually free missions. I can't compare this to SH4 or 3. The Voice acting on both of those was (to me) just as quirky.
Still, the improvments are incredible, and when I'm on the bridge, it looks as close as it can be to the Atlantic. At least I can't think of another to compare it to.
I'll be playing this one for some time.
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Dogfish40
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