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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Mar 2011
Location: London
Posts: 143
Downloads: 31
Uploads: 0
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Hi all,
I've been enjoying the MH-60R and the P-3, but now I'm getting into the submarines, I have a few questions about hostile warship AI, which I don't think the manual answers... 1. Can the in-game AI ASW ships ping with active gear and listen out for me with their passive equipment at the same time? (It seems that most will ping every 45 seconds, are they listening with their hydrophones in between pinging?) 2. If suitably equipped, do they actually use their towed arrays and VDS? 3. If yes, are they smart enough to lower their VDS (or dangle a towed array) below a layer? 4. Can they hear me with passive sonar, even if they are travelling fast (20Kts+)? 5. Will they actually spot my masts with radar/visual sensors? (I've been playing on the assumption that they can). 6. It's surprising what you can see sometimes with the high freq sonar, can the AI detect it? 7. How close can I safely approach an enemy asw ship, assuming I'm travelling slow and deep in a 688i? 8. Do the AI units have individual skill levels like in SHIII, or do they all operate to the same standard of competency? 9. Can the AI hear me flooding launch tubes, opening tube hatches, and deploying/retrieving towed arrays? Cheers! Last edited by King_Zog; 02-26-13 at 07:23 AM. |
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