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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Jun 2011
Posts: 83
Downloads: 14
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I'm trying to edit the guns on a playable ship so they're no longer able to rotate through the hull. I've figured out how to edit the traverse values in S3D but I can't figure out how to tell which gun is attached to which part of the ship, so I don't know what the traverse values should be. How can I figure out which gun goes to which spot?
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A U-Boot is a very Schrodingerian thing, being either unobserved or dead ![]() Although it is only dead if observed by SOME observers, which is a very interesting problem of quantum physics, jawohl! -Sea Skimmer ![]() |
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