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Old 01-31-06, 06:24 PM   #11
Tikigod
Grey Wolf
 
Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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I'm not sure if I am too late for this. I just am getting back into sh3 after a long break of simming...and I am kinda new to the commander mod. I remember it was first starting shortly before I took a break from all of it. but, it looks good from waht I have seen so far.

What I would like to add to it (but, not sure if there is functionality) is to have an abandon ship command in order to save crew.

In Aces of the Deep there was an ability when you broke the surface with your sub to hit the esc key and then you had an option to abandon ship...if you made a radio/distress call before you gave the order you had better chances of being found/rescued.

With the release of some of these damage models liek hollywood mod that lets you sink and repair longer than what default game allows....I would like to see somethign similar to this in order to motivate you more to get to surface. if you are going to spend all this time repairing and trying to save your @#$! on the bottom what point is there to get to the surface if your ship is broke or jsut going to sink again.

So, I'm wondering if it is possible to record something liek this using sh commander. like enable a key command only that can be detected by sh commander when ship value is surfaced and then log it the status of the crew based on soem randomizer in sh commander: rescued, captured, x amount of crew died from dehydration, x lost their minds from drinking the seawater, etc I'm also not sure if a radio/distress call can be implemented as well to raise this chance of rescue. maybe even location data could be pulled to influence the status/value of a rescue if near a shipping lane or enemy/friendly area.

I'm not sure how much data can be sent back and for with the game to sh commander. but, i thought I would throw the idea out and let the experts debate it.
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