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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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have you noticed that your sub can go from 0knots to 17 in about a minute? or that your torpedoes miss because that ship accelerated from 3 or 4 to 7 or 8 automatically?
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