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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Stowaway
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Now that I have a capable rig able to load fast, run fast and display fast, I want to start spiffing up the visuals a bit. I'm not at all familiar with what's out there vis-a-vis "eye candy", so I thought I'd see what you all think about that.
I'm mostly looking at three areas at the moment: crew uniforms, environment, and sub skins. At the moment my enabled mod list is the following (in case you know of conflicts between your recommendation(s) and these: GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 LifeBoats&Debris_v4 Wac Animated Sub Pens interior start for GWX GWX - 16km Atmosphere GWX - Integrated Orders GWX - No Medals on Crew New Uboat Guns 1.2 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 Tikigod's - Engine Order Telegraph (German) Torpedo damage Final ver2.0 torpedo trail and wake fix Depthcharge Shake v2.01 Aces' Combined SH3.SDL Files v2 Real Depth Charge hydrophone depth charge SH3-Fix_SN_2_Stock Fix_UZO_R_stock GWX Gold restricted Bino Mod Q Ship mod GWX3.0 GWX3.0 Additional_Ammo SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default) Searchlights_Removed KJF_Moon_v1.1 KB's Diesel Sound Mod Merchant_Fleet_Mod_3.2 So . . . what would you recommend? ![]() ~Albrecht von Hesse |
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