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Old 01-22-06, 10:59 AM   #1
VonHelsching
Ace of the Deep
 
Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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Default XXI Flak and Battery Fix v2 [ MOD RELEASE ]

XXI Flak and Battery Fix v3 by VonHelsching (concept for battery fix by Ducimus)

*UPDATE* Underwater range corrected. All RL references now in nautical miles.

This fix addresses four problems:

1. The usability of XXI flaks in winds up to 10 m/s and heavy rain. Clearly, by denying the use of the XXI closed flak turrets with a breeze of 7 m/s was not realistic. Now you should be able to finish off that half-sunk small merchant after you fired your last torpedo. ;-) The only downside is that your crew will wear their rain-gear only after 11 m/s winds and really heavy rain, since this attribute is linked to what SH3 thiks is "storm conditions".

2. The never-ending XXI battery_re-loading_to_99,9%_SH3_bug. Now your battery should re-load up to 10 hours (if it was depleted 100%). Since I'm a big fan of XXI, this was a MAJOR flaw in the game for me. This is not the same fix with one that appeared a while ago and actually gave endless energy to the batteries. -----> Original idea / concept by Ducimus <-------

3. The default snorkeldepth is now 16m (just press ";"). Now your snorkel should be less visible by planes. It is recommended only in relatively calm waters though. Is the sea is rough, the snorkel periodically will be covered with water and your crew will be switching between diesel and electics all the time; In rough waters with periscope depth you should be almost OK.

4.*UPDATE* from Real Battery Life / Advanced NASA Battery Fix* After the fix, your XXI will have from now around 40% less of the unhonourable underwater range you falsely had from the stock SH3. Now, you can boast that you are the true heir of Schepcke and Topp, since your u-boat batteries will scream "Empty" when you pass the true range limit of 285 miles @ 6 knots starting speed

5. Fixes the famous "Radar Destroyed" for the snorkel radar. No no, I'm just joking! This is my next project.


This fix is JSGME compatible. Just unzip in your MODS folder and enable with JSGME. If you do not have JSGME just copy and replace the two small files included here in sh3/data/Submarine/NSS_Uboat21. Back up your original files first, just in case!


Download rapidshare link:



http://rapidshare.de/files/15327735/...ix_v3.zip.html

or
http://users.forthnet.gr/ath/helsing/sh3mods/XXI Flak and Battery Fix v3.zip

Have Fun! And tell me if you need any modifications.

Many thanks Ducimus!!!!

VonHelsching

P.S for Moderators

How does it get to the master mod / fix list in SH3 Mods workshop?

Last edited by VonHelsching; 11-11-06 at 11:44 AM.
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