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#16 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Some of my wishes :
1] Thermal layers. They can be modelled as a second sea surface under the real sea surface. A subsim with no thermal layers is how to suck a breast with soutien. 2] An order for determined crew to take water samples to determine thermal layers position, with a log in some screen. 3] Interacting Wolf Packs 4] Molk Cows 5] Difrent behaviour for DDs and DEs. DDs on hunter killer groups hunt on you for 30 hours attempting you run out of O2 and batteries, and DEs hunt on you for a wile to maintain you far of the convoy and the they return to escort position. 6] NO Notepad Feature, it is useless and unreal, instead of it a good mouse working Whiz Wheel into a game screen. I made it for SH2, it is perfect posible. 7] Very BIG and precise TDC instruments, is SH3 they are so small and off-set, i can say they are near to useless. May be slide instruments as a mod done for navigation instruments. 8] BIG periscope bearing strip chart. It is present in the 3D inside view, but is useless there, but we need it into the periscope station view. This big chart is modelled into 3D vies but in real life, i see planes, they had a Vernier second scale to be more precise and measure small parts of degrees. 9] No crew fatigue management (it is the most anoying feature for me) 10] Better operable sonar and radar station as in SH2. 11] Realistic crush depths. 12] A working well silent running protection. 13] We need a Quick Mission Editor as in SH1 and SH2. 14] A friendly to user Mission Editor as in SH1 or Flanker 2.0. SH3 Mission Editor is really a Bull S..... i never was able to make it run well, windows runs out my screen, the contain of windows runs out the windows. I was not able to see the contains of windows. I have 100 more, but these are the most important i remember yet now. ![]() |
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