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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Would you consider using the NYGM Keel Mod | |||
Yes I would use the NYGM Keel Mod |
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50 | 74.63% |
No I would not use the NYGM Keel Mod |
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17 | 25.37% |
Voters: 67. You may not vote on this poll |
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#31 | ||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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![]() Quote:
Best way to see it is to go full manual, put in a speed of say 5. Go to the scope or UZO and enter a AOB of 90 into the notepad, and nothing else, tick twice. You will notice that the number under the notepad has gone to 10, i.e. this will be the bearing that the torpedo will travel along when it is launched at a relative bearing of 0 for a target with a AOB 90 and travelling at 5 knots. Go to the F6 screen and note the green line indicating the torpedo will travel is at 10 degrees . Now go back to the scope or UZO and go to a relative bearing of 340, now click the notepad twice (just a habit, a good one). You will notice that the number under the notepad has gone to 347, i.e. this will be the bearing that the torpedo will travel along when it is launched at a relative bearing of 340 for a target with a AOB of 90 and travelling at 5 knots. Again, go to F6 to see that the green line indicating the torpedo will travel is at 347 degrees and no longer at 10. This makes it easy to shoot at multiple ships. Hope that that clarifies what I was speaking about. |
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