SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

View Poll Results: Would you consider using the NYGM Keel Mod
Yes I would use the NYGM Keel Mod 50 74.63%
No I would not use the NYGM Keel Mod 17 25.37%
Voters: 67. You may not vote on this poll

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-11-06, 06:45 AM   #31
Der Teddy Bar
Blade Master
 
Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by hunter301
Der Teddy Bar Wrote:
Quote:
Realative bearing... aim periscope at where you want the ship to be when you shoot, click the tick twice.
I didn't know you could do this on the notepad. Am I missing something? I thought all it could do was range, AOB and speed.
The notepad itself does not have a relative bearing input. However, when ever you click the tick (twice) on the notepad it will update the realative bearing to where the scope is pointing.

Best way to see it is to go full manual, put in a speed of say 5. Go to the scope or UZO and enter a AOB of 90 into the notepad, and nothing else, tick twice. You will notice that the number under the notepad has gone to 10, i.e. this will be the bearing that the torpedo will travel along when it is launched at a relative bearing of 0 for a target with a AOB 90 and travelling at 5 knots.

Go to the F6 screen and note the green line indicating the torpedo will travel is at 10 degrees .

Now go back to the scope or UZO and go to a relative bearing of 340, now click the notepad twice (just a habit, a good one). You will notice that the number under the notepad has gone to 347, i.e. this will be the bearing that the torpedo will travel along when it is launched at a relative bearing of 340 for a target with a AOB of 90 and travelling at 5 knots.

Again, go to F6 to see that the green line indicating the torpedo will travel is at 347 degrees and no longer at 10.

This makes it easy to shoot at multiple ships.

Hope that that clarifies what I was speaking about.
Der Teddy Bar is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:22 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.