![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Rear Admiral
![]() |
![]()
I got this idea from several placs.
1.) you can theorically be out on war patrol for as long as you like, since theres no limitation imposed on consumables. 2.) Crew management is a PITA. 3.) No fatigue makes medals, promotions and the like kinda pointless 4.) with the above 3, in mind i started looking more closely at RUB's fatigue model So heres what ive come up with. Changes i made to ranks: FatigueStep=0 (no rest, since were simulating food here) CoefFatigue=0.2, 0.3, 0.4 becomes 0.02, 0.03, 0.04 ( basically inserted a zero after the decimal point.) Changes to compartment fatigue, (aka that section known as fatigue_coef) - BadWeather0=0 (since this is a "food" model, i didnt want weather factoring in) First i have should lay out the tests ive made. Just a quick mission, positioned an IXD2 near new zealand, put the boat in ahead slow, cranked up time compresion to 2048 (yes i edited the main.cfg folder so the TC would use fatigue), and ran 3 tests over the course of the night, its late now but heres my results: with a regular and specic factor of: 0.0001 = a green crew went ! after 31 days. 0.00007 = a green crew went ! after 44 days. 0.00005 = a green crew went ! after 62 days Now are these times realisic? Not really, since its reported that a IXC uboat could carry enough provisions for 14 weeks (98 days), but as SH3 goes unless your in an IXD2 whos really going to be on patrol THAT long? So for our intents and purposes, i like the timeframes provided. Now the kink in all of this is, that although the bow and stern quarters do not regenerate fatigue, nor do they drain it. So whoever you place in there will be in hibernation until you acutally put them in a station. As far as this model goes, its really to put a limit on how long you can go on patrol, as it really works with tiem compression. So if your like me, hate micromanagement, and into type 9 boats and find yourself using TC alot, this seems to be a good model to use. For my IXC boat heres what i think im going to use: [FATIGUE_COEF] ;comp 0 con bridge RegularFactor00=0.00005 SpecificFactor00=0.00005 BadWeather0=0 ;comp1 radar/sonar RegularFactor10=0.00005 RegularFactor11=0.00005 SpecificFactor10=0.00005 SpecificFactor11=0.00005 BadWeather1=0 ;comp2 control room RegularFactor20=0.00005 RegularFactor21=0.00005 SpecificFactor20=0.00005 SpecificFactor21=0.00005 BadWeather2=0 ;comp3 diesal room RegularFactor30=0.00005 RegularFactor31=0.00005 SpecificFactor30=0.00005 SpecificFactor31=0.00005 BadWeather3=0 ;comp4 E motor RegularFactor40=0.00005 RegularFactor41=0.00005 SpecificFactor40=0.00005 SpecificFactor41=0.00005 BadWeather4=0 ;comp5 bow torpedo room RegularFactor50=0.00005 RegularFactor51=0.00005 SpecificFactor50=0.00005 SpecificFactor51=0.00005 BadWeather5=0 ;comp6 bow quarters SpecificFactor60=0.00005 SpecificFactor61=0.00005 ;comp7 stern quarters SpecificFactor70=0.00005 SpecificFactor71=0.00005 ;comp8 stern torpedo room RegularFactor80=0.00005 RegularFactor81=0.00005 SpecificFactor80=0.00005 SpecificFactor81=0.00005 BadWeather8=0 ;comp9 deck gun RegularFactor90=0.00005 SpecificFactor90=0.00005 BadWeather9=0 ;comp10 flak RegularFactor100=0.00005 SpecificFactor100=0.00005 BadWeather10=0 ;comp 11 damage control RegularFactor110=0.00005 RegularFactor111=0.00005 SpecificFactor110=0.00005 SpecificFactor111=0.00005 BadWeather11=0 Remember to make the adjustments i spoke of earlier in this post to the crew ratings, and dont forget to set your 3DRender to equal your max TC rating in your main.cfg in your SH3 documents folder. SOrry if this is abit inchorant, its late and im going to bed ![]() |
![]() |
![]() |
|
|