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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jul 2011
Location: In the corner of shame
Posts: 187
Downloads: 143
Uploads: 0
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Pretty much, Ill swich to my attack scope, and when I click that thing that puts the scope up, it will only take away the blackness, but wont raise the scope. The funny thing is when I go to freecam, that button is putting the observation scope up. When I go to the ob scope, its button puts the attack scope up. If the attack scope is all the way down, then I cant see anything with the ob scope. Tis annoying too me. In order to move them I must use the keybaord, and I do not approve.
(numbers on side dont mean anything, I copy pasted it from JSGME, to lazy to type it all) Mod load : GWX - 16km Atmosphere=1 GWX - Alternative Flotillas=2 GWX - Axis Mediterranean Aircraft Skins=3 GWX - English Nav Map and Grid Refs=4 GWX - Enhanced Damage Effects=5 GWX - Integrated Orders=6 GWX - Late War Sensors Snorkel Antennas=7 GWX - Main movie - 'Das Boot'=8 GWX - Open Hatch Mod=9 GWX - VIIC41 Player Sub=10 GWX - Merged Campaign=11 _DX9HiResFix=12 MFM_v3_Skin_Packs-1=13 MFM_v3_Skin_Packs-2=14 Merchant_Fleet_Mod_3.2=15 FM_NewInterior_V1.0=16 FM_NI_Fix_for_OLC_GUI_001=17 FM_NI_Fix_for_WAC_001=18 FM_NI_Fix_for_Anvart_FM30_UpDown=19 FM_NI_Fix_for_NVD_DC_Shake_001=20 Aces' Super Turms v6 for GWX=21 Aces' Multimod compatability fix FM's Turm 7c4 Lightmaps add on=22 Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on=23 Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings=24 Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) 3x MG-34 version for GWX=25 Hitman Optics for GWX3 v.1=2 Edit : I fixed it via a re install after courrupting SH3 :P
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I used to be a huge submarine guy but now I'm a huge submarine girl ¯\_(ツ)_/¯ Last edited by Soviet Creeper; 05-17-12 at 05:12 AM. |
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