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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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1.0.3.3 (04-16-2012)
GUI: - Fixed: Changed font in Victory/Defeat screen when using Norwegian language to handle special characters (æøå). Gameplay: - Fixed: Weapons that can target surface units can now target submarines that's on the surface. (YAY!YAY!YAY!) Database: - Added: Localization of "Tutorial 5: Radar" - Updated: 'C01S11: Wings of Retribution' scenario difficulty increased. Added more enemy air, reduced own offensive units and added spotter for enemies. - Updated: Reduced effectiveness of torpedo decoy. - Updated: 'JAS-39 Gripen' Air superiority Amraam load increased from 4 to 6. Air superiority (LR) added 2 Amraam. - Fixed: 'C01S07: Baltic Breakout' victory condition for enemy could never be met. - Fixed: 'C01S12: Ragnarok Armada' victory condition. - Fixed: 'C02S06: Hide and Seek' victory condition for destroying airport. - Fixed: Removed trailing dialog entry in dialog before 'C02S07: Northern Lights'. - Fixed: Broken newspaper body before last Russian campaign mission. - Fixed: StrengthPercent is changed to percentages for jammers. - Fixed: Patriot SAM Base misnamed. - Fixed: Ronneby spelling. Input: - Fixed: Mouse wheel and keyboard not working for people that had previously played other Unity3D games that required DirectInput. Misc: - Fixed: Several causes of game crashing removed. Also added more logging to track down harder to identify ones. |
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