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View Poll Results: What would improve the game model/gameplay most noticeably?
Addition of sonar launch transients (to be able to detect those missile slinging subs right off your bow) 25 35.21%
Better Torp wireguidance input (changing speed, depth, active/passive for torps in transit thru the wire) 10 14.08%
Better FFG Helo control (dipping sonar, active/passive, torp settings) 29 40.85%
None of the above 7 9.86%
Voters: 71. You may not vote on this poll

 
 
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Old 01-04-06, 09:11 AM   #11
Kazuaki Shimazaki II
Ace of the Deep
 
Join Date: Jan 2006
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Quote:
Originally Posted by bubblehd647
Transients and active showing up on the PBB. Also an "Emergency deep" order for subs. SH3 has a crash dive order and I was surprised when I found DW didn't have a similar setup.
Transients I understand, but active sonar? What's wrong with using the dedicated receiver for that? If you believe the game, the sonars are out of the frequency sensitivity of the ordinary broadband sonar which only goes to 2000Hz...

Idea: Maybe you could try doing it yourself with
http://www.subguru.com/DW_missions/DWEdit-1-1-22-1.zip

Try changing the maximum frequency of your Passive Sphere array to 20000. I hadn't tried it, but it might work...
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