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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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The mod contains armed merchant ships that allow mission builders to include them in scenarios, thus giving you the pirates. Obviously, with some creative scripting, making Anti-piracy missions is rather easy. I have a few curious ideas, which may evolve into a campaign.
Other fun units include the homemade submarines that cartels have been using to smuggle drugs in. I made a rudimentary mission where I have the Samuel B. Roberts smoke the Cartagena-type drug runner submarine. That tin can is kinda hard to hit, but blows up real good when you do. ![]() |
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