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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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![]() Quote:
Its not just poor graphics (which I can excuse), its the absense of 32 bit color for "windowed mode" and the inability to enable antialiasing and anisotropic filtering. I have to play in 1600x1200 resolution so that the "jaggies" are less apparent but they are still noticeable. On the dynamic campaign issue, I don't think it is important. We can't have a dynamic campaign as the one in SH III. Modern ASW operations are more varied than just going to sea to sink a convoy. Of course we could have something akin to Falcon 4 dynamic campaign, but as most of you know, Falcon 4 was in development for 4 years, and even then when the game came out it was unplayable because of the thousands of bugs. The resources Microprose invested on Falcon 4 were just vastly vastly superior to what SCS could invest in DW (just my opinion but i think it is correct). |
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