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Old 12-20-05, 07:56 PM   #16
Der Teddy Bar
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Quote:
Originally Posted by Nedlam
Quote:
Originally Posted by Observer
In the “Not you grandmothers crew management mod” four to five crew deaths or eight to ten crew injuries will result in the crew reaching minimum morale... When crews are at minimum efficiency, most compartments will stop working after about 12 hours, though it does vary by compartment.
I love this idea and have been waiting for this thing to come out for awhile now but I have a question.

Worst case scenerio: You attack a convoy and get hammered in the process by a DC attack which has killed four men and wounded a few more. If I'm reading this right two very unrealistic things can happen:

1) Due to the low moral of the deaths the efficiency will be "E." Now the ship is probably really, really banged up your crew will just sit around feeling sorry for themselves as the uboat sinks deeper and deeper...

2) They manage to save the boat. But after 12 hours no matter how nice you ask them (their psyche is shattered you don't what to yell ) they wont work the diesel engines to get you home so you have to call for a tow.

Am I close or am I way off? Again, I'm talking worst case but it could happen.
Nedlam,
Good question...

I feel as players we need to adjust expectations on what is possible. We have for so long had 'supermen' as crew, that we have 24/7x365@110% mindset.

We need to consider, how many men, and of what qualification would be needed to bring home a damaged u-boat?

We also need to adjust our expectations on what is physically and mentally possible for a man to do.

Anyway, that is enough thinking from me, my head hurts :rotfl:


Answer to Q1. The men will continue to work but at a reduced amount. At minimum morale you are only loosing 1/3 capacity.

Answer to Q2. At minimum morale, a fully rested crew will run the engines for a period of 12 hours as apposed to 18. So if you are short on me, all that is required is that you stop, rest the men and then continue your trip home. It will take longer, but again I refer back to my opening statements.

I must stress, that at minimum morale you are only loosing 1/3 capacity i.e. 12 hrs as appossed to 18 hrs. While it is unrealistic for your men to be instantly 'depressed' and not perform at 100% for that critical time due to the loss of another crew member, there is little we can do about this as it is the game engine. We have allowed I feel a lot of casualties before reaching minimum morale, and again, I must stress, you are only loosing 1/3 capacity i.e. 12 hrs as appossed to 18 hrs.

Also, if you manage to sink a ship afterwards the mens morale will rise. As a result they will perform better.

I feel that we have a very good balance. There will be times, and I must say, they will be rare, or at least for me they have been I am dead anyway, that a player will find himself in a position of Question 1 and survive. Unless of course he is being hero with his crew in a deck gun engagement, and in that scenario, tuff luck!
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