![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Watch
![]() Join Date: Oct 2008
Posts: 24
Downloads: 14
Uploads: 0
|
![]()
This may be an out of date question, but i am a newbie looking for some info for modding this game- even with google searches it seems not many tutorials have been written.
anyway what i am doing is modding Silverwolf's amazing titan superfortress. I want to give it the ability to take damage. This is something i am only doing for myself and i will not release it unless silverwolf gives explicit permission. Anyway in its original state the ship is awesome but will not be damaged whatsoever except for the radio antenna and flak gun. My first project before the individual object damage is getting the rooms to flood and sink like a normal sub (well not normal, much slower because its the titan, lol) Anyway i found that the "collisionable object" armor was 90 so i lowered it to 20 (will balance these things later) that didnt help so i realized all the collision spheres actually had 90 armor each on them! 5 years later they all had -1 armor (which i assume makes it the same armor as the base, so 20 ???) Also i took the front torpedo room and expanded it out over the entire front half of the ship and above and to the sides - theirs no way that zone is avoiding damage! Well it helped but it still does not work. Now i only take hull damage (no damage to the front torpedo room even with it expanded). once the hull it at 100% then i start flooding and getting damaged everywhere at the same time like the classic "massive ending explosion" on player created ships. so thats what i did, now i am stumped. If anyone knows how to fix this, thanks. I really want it basically just like a regular sub but that can take more damage. for example, after 40 depth charges, maybe one room should start flooding. ![]() anyway thanks for reading! |
![]() |
![]() |
|
|