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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
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i think this is the problem on one level with this whole concept--every-one has different expectations of what sort of behaviuor they want the DD's to exhibit---they all want to DD's to do what they want them to do, when they want them to do it--for the length of time they want them to do it-and they want them to do it with-out getting them selves killed--now i ask you just how often in real life did Destroyers do exactly what the sub commander when he wanted them to do it and for the exact length of tine he desired them to do it for--this is the basic contradiction in realism inherent in any game of this nature--
even if this celubriuos objective is actually achieved i can promise you that it will be as boring as all hell-- far better to have some decent gameplay and be damned to the details-- let the DD's do their job --if they are doing their job and your tonnage results go down as a consequence then the problem has been solved there-fore i have to say without any doubt that for me this problem is solved ---
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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