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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Mate
![]() Join Date: Nov 2011
Posts: 58
Downloads: 46
Uploads: 0
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What a great film- Das Boot! I watched its 3.5 hour version a few days ago, then rewatched it with my gf, but the 4.5 hour version that time! What would you know - I went from knowing NOTHING about subs and caring even less about them (I played nothing but Rise of Flight sim until a week ago), to being completely hooked on Silent Hunter universe!..
Such is the introduction ![]() ![]() I do understand that one cannot take AI form vanilla SH3 and stick it into GXW. But what about the other way round - take as much graphical splendor from GWX and put it into SH3? I have already replaced the stock sound with GWX's - via JGSM and it works perfect, what fantastic job Grey WOlves did! ![]() 1. Next step would be the skins. I love the skins of U-boats in GWX - almost pristine and almost no rust (hey, these "boots" are German! ![]() ![]() 3. The periscope screen in GXW - is there an easy way to transfer it into SH3? (apart from the sliding out compas of course)? The spirally-stripy periscope height gauge in particular. But to have the whole thing with higher res buttons etc would be perfect. 4. GWX water - this is the hardest part and I ask, but I already guess that that it is unlikely (new visibility leads to new sensors leads to new AI). Is it not possible to have stock AI with increased visibility graphics? Yes, I would see them and they wouldnt at long ranges- thats ok. It will be likeSplinter Cell game - still good fun. In fact, Splinter Cell analogy is important to me gameplay wise - I do feel there is something like it in stock SH3 gameplay mechanics - not very realistic, but somwhat believable and hugely enjoyable. 5. Is there anything else major that makes GWX so much nicer to look at compared to SH3 ? Cheers! ![]() |
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