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Old 10-30-11, 07:13 PM   #31
Fish In The Water
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Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
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Quote:
Originally Posted by frau kaleun View Post
I'm thinking this has something to do with the Turm7c_x_deck.tga files that are embedded in the mod's .dat files for the different turms.
That would be my guess as well, so I think you're headed in the right direction.

Quote:
Originally Posted by frau kaleun View Post
There are also two entries each for the 7c hull and deck .tga files, the first two have a child chunk for the AO texture map but the second two don't. Still tinkering but haven't figured anything out yet.
I'd like to help more, but as I stated previously I've never dissected Super Turms. (Although, thanks to your thread, I have incorporated the .dat files into a mutant mod with good results. So I am slowly working on getting up to speed ).

Keep at it. I know your perseverance serves you well and I have no doubt you'll discover the solution!
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