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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I agree. TW is weak. The first requirement for a decent age of sail sim is an accurate sailing model.
What I want is a frigate game. Or even a sloop of war. Sailing as the primary simulation. Gunnery, boarding, etc is easy by comparison. Allow grognard controls as an option, but have an easier mode with a "sailing master." You are skipper, and simply tell (or ask via GUI) the sailing master what you can do—put her "alongside at pistol shot on the larboard tack." (then it does that).
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