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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Seaman
![]() Join Date: Apr 2010
Posts: 33
Downloads: 8
Uploads: 0
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The eye candy and models in Nappy Total War are just fine but of course the speed is silly fast.
I would settle for a good top-down representation of a sea battle if the right elements were presented. I would picture the following: - reasonably accurate ship types and performance, speed, turning, firepower - crew management including the ability to delegate on a few levels, captain, helmsman, gunners, sail management, repair, marines - damage detail such as flooding, list, sail and mast, guns destroyed The computing power and sophistication for this level of game is about 15 years old so im mystified as to why someone hasn't done one lately. Salvo comes to mind but is butt-ugly. |
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