![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#2 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
|
![]()
OoooOOOoo neat. Thanks for this it will be good to use for us realism geeks. I liked in TMO how the torps basicly were all duds unless setting them to 1.0m depth, slow, and hitting 90deg perpendicular. Not sure what the common malfunctions of the KM torps was, but was there a way to perhaps have less chance of dud through torp settings/hit angle like TMO?
Ah the memories! "Torpedo is a dud, sir!" "Torpedo is a dud, sir!" "Torpedo is a dud, sir!" "Torpedo is a dud, sir!" |
![]() |
![]() |
|
|