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Old 09-29-11, 11:19 AM   #22
soopaman2
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Join Date: Sep 2011
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1. Yeah, time compression stopping for friendlys is annoying, but when you run into one of your own because of time compression you will see why it was implemented as it was. Subs are fragile, why do ya think destroyers rammed!

2. As said above, east coast of Britain.. The garbage weather makes using your deckguns a pain, I understand. I am a deckgun kinda guy myself. As for the renown, try raiding english ports. As long as you stay away from Scapa and Dover (early war) you will not find much resistance. I went into one of the ports on the east coast and sunk a c3 and a t2 tanker sitting in moorings. Easy money, just have to have some cojones. Just be careful of Scapa and Dover, they are naval bases.

Real men raid Scapa, but I am a wimpy boy, so I got for Portsmouth instead.

3. Get yourself SH3 commmander. and start jan of 1940, you can roll with an IXb if you pick the proper flotilla. Sh3 commander is an essential for SH3 IMHO

4.Crew fatigue. This is a simulator. once again SH3 commander, you can turn it off so you can concentrate on learning the other aspects, also search around here there is ways to tweak your files to turn off fatigue that the kind folks around here figured out.


This is a sim. Real sub life was periods of tedium and boredome, followed by moments of excitment, fear and apprehension. You will die...alot.

Das Boot put it best, 40000 men set out, 30000 never made it back. Your odds are not good, and it is well represented here.

Good luck, andstick with it. it does get easier.
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