SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-06-05, 08:35 PM   #11
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by CCIP
Have you tested that theory of what kills the FPS - number of sprites vs. size of sprites?
Yes, and both do kill fps. I also think that sprite size contributes a lot more. Ever since I reduced my sprite sizes to 32x32, I can fly the freecam through the smoke with no problems. With 128x128, I would be watching a slideshow if I did that...

But they both have a pretty big contribution to fps.



Quote:
Originally Posted by CCIP
If it's the number, which it probably is, I guess it's just a matter of reducing the smoke rates and increasing the size and opacity of the sprites.
Good idea... I will mess around with this.


Man, I'm getting pretty jazzed up about this!
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:48 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.