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Old 09-07-11, 06:02 PM   #1
green_abobo
Sparky
 
Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
Posts: 152
Downloads: 50
Uploads: 0
Default wow

this game makes SH4 look like battleship.

theres ALOT to absorb.

of course i have questions:

1. is it just me or is the sonar system for this game whack? each sub has a million sensors, but ask it to identify something correctly, or give you a decent bearing for TMA purposes, forget it.

-the different types of sonar on the russian subs (the akulas, specifically) they suck IMO. especially the ship classification in narrowband. i cant tell what im shooting at half the time.

-seems like the towed array is the best to use w/ narrowband. problem is i cant use it and go slow enough to not be detected (traveling deep @ a knot or two, the in-game equilvalent to silent running) because it drags and bounces off the ground and cant read anything.

-sure you can reel it in some, but wouldnt that lessen the overall range of detection you have, thus defeating the purpose of it altogether?

- i guess what i'm getting at here is that its real difficult to sneak up on the enemy, so since they can hear you approaching; they begin zig zagging evasively, making it even more difficult to analyze and produce a decent enough TMA result to actually be lethal.

2. how can i practice using the TMA? how can i tell if i have lead or lag LOBs? since i cant seem to get proper range, speed and course estimates, i miss w/ alot of weapons. even TASMs miss.

- i realize from the tutorial vids that changing your course can help determine a lead/lag situation. (using the LOBs that 2 minute sonar reports produce on the TMA plot)

but exactly how much, and in which direction, at what interval(s) should the course changes be made to produce a solid TMA solution? right now, thats the 10,000,000$ question...i cant seem to hit the broad side of a barn, even w/ adcap mk 48 torpedoes, which are supposed to be one of the finest fish to ever be designed.

3. whats the best way to set up range, course, and speed? the periscope seems useless in this game unless you're looking for mines. is it all sonar bearings and "guessing" which one of the "infinite" solutions on the TMA track is the one?

4. is it possible to mod the game if you downloaded it from steam?

5. do quick missions have an end or do you just keep patroling?

6. how exactly does the SSP sonar work? i see the chart that it produces, but still dont know how to use it to interperate the thermal layer in a given scenario.

i believe this covers most of my immediate concerns.

as you were sailor...
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Last edited by green_abobo; 09-11-11 at 01:21 AM.
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