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#11 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
Uploads: 0
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It might help if people stated their difficulty level.
At 100% I have made all the escorts 3 or 4 no 0.1.2 rated escorts anywhere anytime in my modded version. I have also increased the number of escorts (as well as type used to those actually there for that time period). K-2005, I use the same method an angled approach (There are never less than 5 escorts so the gap is smaller than stock game) If I sneak past I have mixed results and without reason. Sometimes the escorts charge in after the first hit, other times I can escape without being attacked. When I am found if they get a good lock it can be hours in real time with every turn salvation or walking into a spread so the tension is fabulous!!! You would never have gotten near Malta in real life because of the mine field. I find it safer in a rain/fog storm to submerge and wait for the merchants to appear out of the mist and back up in time for a shot. Harder to do as timing is critical but by keeping a close watch on escort screws they have a harder time finding you once radar appears (Spring 1941) the surface is no longer safe. I use no active finding, myself. I believe their radar signals being detected happen before my radar would see them and it gives away my position to be active. Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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