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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Aug 2007
Posts: 26
Downloads: 9
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I don't think it's possible to make torpedoes infinite, but you CAN increase the number of torpedoes you have. I am with you on the thought that the stock game does not give you enough torpedoes.
I would recommend backing up at least the files that will be modified if you do this. Go into basic.cfg (data\Cfg\). Use the find function or simply scroll until you find [SUBMARINE_AMMOx], x being the ID of the boat you want to add more torpedoes to. This is 0 for IIA, 1 for IID, 2 for VIIB, 3 for VIIC, 4 for VIIC/41, 5 for VIIC/42, 6 for IXB, 7 for IXC, 8 for IXC/40, 9 for IXD2 and 10 for XXI if I recall correctly. It should look something like this: Code:
Type=0 Version=0 ForeTubes=3 AftTubes=0 ForeResIntern=2 ForeResExtern=0 ForeResExtra=0 AftResIntern=0 AftResExtern=0 ShellSlots=4 NbYears=7 Year0=1939 ForeTube00=9;T1 ForeTube01=0 ForeTube02=0 ForeResIntern00=0 ForeResIntern01=0 Z01_00=0 A01_00=7 SuperCharger_00=-1 Batteries_00=1263 Hydrophone_00=1270 Radar_00=-1 RadarWarningReceiver_00=-1 Decoy_Launcher_00=-1 SonarCoatings_00=-1 RadarCoatings_00=-1 Renown0=0 Change the ForeResIntern value. Doing this will not, however, give you more torpedoes, only more empty torpedo slots. Which is fine for a career where you can fill them in base but useless for single missions. This part here: Code:
ForeResIntern00=0 ForeResIntern01=0 Code:
ForeResIntern00=0 ForeResIntern01=0 ForeResIntern02=0 ForeResIntern03=3 ForeResIntern04=9 ForeResIntern05=9 Torpedo index: 0=T I (gas/steam, fast with wake) 1=T I FaT I (same but with FaT pattern running capability) 2=T II (electric wakeless, slow and unreliable [?]) 3=T III (electric wakeless, slow, the standard torpedo) 4=T III FaT II (same as T III but with FaT pattern running capability) 5=T IV Falke (T III but slower and with acoustic homing) 6=T V Zaunkonig I (similar to Falke but faster and more reliable) 7=T I LuT I (similar to T I FaT I but more flexible pattern) 8=T III LuT II (same as above but built on wakeless electric T III) 9=T XI Zaunkonig II (better than T V somehow) This is for the stock game, probably different than Greywolves. Good luck, and I hope that I have been of some help. |
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